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C# structure.
•Player collision with environment.
•Floor/Air detection with its respective movements.
•Player controls relative to the camera position.
•Camera movement and zoom on camera collisions.
•Animations and chains between them.
•Combo system and enemy displacement on successful hits.
•Sounds and music.
•Normal and arena mode.
•Score system.
•Health bar and damage system.
•Enemies randomized attack system.
•Dodge system with low motion on accurate evades.
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